Softwares / Microsoft Word
My skills
- Writing design documents: Game concepts, Game design documents...
- Creating meticulous page layouts to make information access easier: easy browsing, importing diagrams, setting up writing norms...
Task: Boss fight: Teal'c VS Khufu
11.15.2013Softwares: Unity 3D Microsoft Word
Concept
At the begining it was said I had to work on something epic but trying to avoid adding features because of the deadline.
I started to think about a way to design a generic combat. The best way was to use the tap and sliding quick time events and also, because in this part you are fighting a boss I wanted the player to feel it this way.
So I decided to create this kind of patterns a boss can have and added a healthbar on both character to make a comparison and add tense for the player. To sum up the design, the fight uses randomly chosen sequences of QTEs with different ratio. At first, Teal'c will try to hit his opponent. If he succeed, Khufu looses some health, in the other case, the boss just block and try to counterattack, giving the player a last chance to acheive another QTE to save his character from the death.
Anyway, if he is alive, another sequence is chosen. Maybe Khufu will attack Teal'c and the player will have to block or will see the healthbar decreasing. In anoher case, maybe he will have to make several combos. If he fails Teal'c takes one more hit.
A second part
After, I added a second combat part, like an evolution of the boss. When the player reachs the bottom of Khufu's healthbar, the second sequence starts with Teal'c losing his weapon. In this position the boss becomes harder but the sequence is more like a cinematic showing a more epic combat helping the player feeling the tense of it.
Designing the moves
With the help of other colleagues we made some captures of the most important moves to give the most information we can to the animator. After defining more content, we recorded some videos.
In the first combat, the characters had to go quickly from one move to another if the player succeeds or not.
For the second part, it was something more epic, showing a perfect ending gratifying the player a lot.
Summary
In the last chapter of Stargate: Unleashed, Teal'c is fighting Khufu, a strong opponent.
Work: I designed the boss fight
Task: Game Design on Pump it!
07.02.2010Softwares: Microsoft Word
The first task we had on Pump it was its game design. We started with a game concept with a little prototype and writed the game design document. All these documents are written by our team.
The game concept
Originally called Simon, like the Ralph Baer's memory game, we changed to pump it during the game design document step.
The prototype
For me, when ideas can be implemented easily, it is important to work on some prototypes. Very early, we decided to create a little one to show the game purpose to our direction. Made in ActionScript2 by one of our team members, it was very useful to communicate on the project.
The Game Design document (GDD)
The game design document was mainly used to feed the product backlog. We were in Scrum method so we decided to focus on a document oriented on the customer needs (the MXP4 direction). Unfortunatly, I can't show the GDD on this website.
Summary
In pre-production, we worked together on the Game Design document for the game Pump it!
Work: Writing the Game Design document to get user stories for the Scrum method.