My latest News
- 11.19 Narrative Design Document
- 11.15 Boss fight: Teal'c VS Khufu
- 03.15 New section : My hobbies
- 08.12 Concept: Epic Zombie Survivor
- 04.03 Portfolio online!
- 06.15 Pixel Art: Pirates
- 08.12 Synchronization: Frame/Music
- 07.15 PUMP IT! Interface V1.0
- 07.02 Game Design on Pump it!
- 04.22 The savegame
- More...
My Skills
Design:
- Game Design (4)
- Level Design (3)
Programming:
- ActionScript (1)
- C# (3)
Graphic design:
- 3D Modeling (2)
- Vector graphics (2)
- Drawing (2)
- Pixel Art (1)
- More...
My Projects
2014:
- Pastry Paradise (0)
2013:
- Stargate:Unleashed2 (1)
2010:
- Contre-Jour (6)
- Pump it! (3)
2009:
- Keep it virtual! (3)
- SP_Escape (1)
2005:
- Stargate TC (1)
Anytime:
- Miscelleaneous (3)
- More...
My Softwares
Design:
- Adobe® InDesign CSx (1)
Editing:
- Hammer Editor (1)
- Unreal Development Kit (1)
- Unity 3D (5)
Graphic design:
- Adobe® Flash CSx (4)
- Adobe® Photoshop CSx (2)
- Autodesk® 3D Studio Max (2)
- More...
Hello and Welcome
Hello and welcome to my portfolio. You can find here my work in video game design and creation.
You can watch my work using your own search criteria:
- By skill: Programming, game design or 3D, find here my work in a precise domain.
- By project: The aim is to make you follow my path on each project.
- By software: Flash or 3d studio max, choose the software you are interested in.
My profile suits to your needs? You can read my resume. Don't hesitate to contact me.
Best regards,
Vincent VILLAUME
A few words about me
Addicted to video games since my childhood, I loved to be a player at first. Next, my curiosity leaded me to the backstage. Here, I discovered a fascinating world..
With the best games I played in mind, I put my hands on a lot of videogame creation fields:
- Personally at first
I began with the Duke Nukem 3D level editor, and Doom, Quake2, Unreal, Half-Life, Rayman... - By the modding next
I joined Stargate-TC community, a Half-Life total conversion mod.
I studied programming and started as a Flash developer for the Web. Two years later, my interest for games made me go back to the studies at Supinfogame to learn Game Design and Graphic Design.
Afterwards, I worked at Paris for six months, at MXP4, in their first social game development and, after two years as a code and Game design teacher for two years, I joined Andorra to work on Stargate Unleashed.
Currently, I'm looking for a wonderful project in videogame production.