My projects / Stargate:Unleashed2
Gameplay
In this story-driven game, the player controls characters from the famous SG1 team. The main gameplays consit in:
- Exploration: The player leads the character in different places, interacts with NPCs, and investigate to reach an objective
- Combat: During the game, the player is involved in a fire weapons combat against the jaffa. The system is based on covers and shooting, asking for the player timing and tactical skills.
- Puzzles: The goa'uld technology is translated in puzzles minigames in order to involve the player in hacking enemies devices
My mission
I was in charge of the level design in majority.I was responsible for the last chapter of the game, in gameplay design and building.
I was also a refererer on the Stargate Franchise, helping the team in finding the best references on the series.
I was in charge of SFX and music in the game, making a bridge between the design team and the sound studio.
Stargate SG1: Unleashed Ep2 , today?
The game is available on the appstore
Place: Arkalis Interactive
Release: 11.09.2013
production time: 3 months and a half
Genre: Adventure
Platform: iPhone/iPad
Engine: Unity3D 4.2
Project team:
Simon Andrews
Fernando Ruiz Calderon
Alexia Navarro Coughtrie
Lara Artemieff
Christian Lázaro Sánchez
Roger Ollier
Macarena Mey Rodríguez
Andrew Maclean
Virginia Martín Pérez
José Manuel Solís
Renaud van Strydonck
Victor Ruiz Santacruz
Alexandre Lutz
Daljit Singh
Diego mauricio Garces
Samuel Santos
Miguel Ángel Rubio Recio
Javier del Ejido Perea
Monica Rios Ramirez
Joăo Dias Pires
Vincent Villaume
Task: Boss fight: Teal'c VS Khufu
11.15.2013Softwares: Unity 3D Microsoft Word
Concept
At the begining it was said I had to work on something epic but trying to avoid adding features because of the deadline.
I started to think about a way to design a generic combat. The best way was to use the tap and sliding quick time events and also, because in this part you are fighting a boss I wanted the player to feel it this way.
So I decided to create this kind of patterns a boss can have and added a healthbar on both character to make a comparison and add tense for the player. To sum up the design, the fight uses randomly chosen sequences of QTEs with different ratio. At first, Teal'c will try to hit his opponent. If he succeed, Khufu looses some health, in the other case, the boss just block and try to counterattack, giving the player a last chance to acheive another QTE to save his character from the death.
Anyway, if he is alive, another sequence is chosen. Maybe Khufu will attack Teal'c and the player will have to block or will see the healthbar decreasing. In anoher case, maybe he will have to make several combos. If he fails Teal'c takes one more hit.
A second part
After, I added a second combat part, like an evolution of the boss. When the player reachs the bottom of Khufu's healthbar, the second sequence starts with Teal'c losing his weapon. In this position the boss becomes harder but the sequence is more like a cinematic showing a more epic combat helping the player feeling the tense of it.
Designing the moves
With the help of other colleagues we made some captures of the most important moves to give the most information we can to the animator. After defining more content, we recorded some videos.
In the first combat, the characters had to go quickly from one move to another if the player succeeds or not.
For the second part, it was something more epic, showing a perfect ending gratifying the player a lot.
Summary
In the last chapter of Stargate: Unleashed, Teal'c is fighting Khufu, a strong opponent.
Work: I designed the boss fight