My projects / Stargate TC
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Gameplay
Largely inspired by the TV show, the game was a First Person Shooter divided into different missions with an objective list. The games included:
- weapons from the show: projectiles weapons, goa'uld spears, zats...
- Environnements: A lot of levels taking place on visited planets.
- Ennemies from the show: Jaffas, unas, replicators,...
My mission
The team changed a lot during the project. I personally began with drawing textures for weapons . Next, I worked on the whole level representing the Stargate SG1 main set: The SGC (Modeling, Texture, Level Building). I also designed the HUD and I coded it in the game dll.
Stargate TC, today?
The multiplayer version had a lot of fame with a large community at the time. The solo version was playable in a demo at first and a v1 next. My work was for the v2 wich was never released.
Production time: 3 months
Release: never released
Game used: Half-Life (Mod)
Task: Stargate Command Map
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Softwares:
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Design
I created the basic shape of the map at first. I tried to keep the true organization and the same size, as much as possible. By searching meticulously on the Internet, I ended up finding the SGC plans made in Vancouver studios.
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Next, I looked for a lot of snapshots taken by tourists who visited the film sudio set. By the way, I was more accurate.
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Creation
To get information allowed me to create a level much closer to the series, more realistic as you can see on the pictures below.
I was compelled to erase some details, Gold, the Half-Life engine, can't handle too many models. You can notice that chevrons are green on this stargate.