Softwares / Autodesk® 3D Studio Max
My skills
- Creating level patterns.
- Creating simple things: Extrude, Loft, Lathe, FFD Box...
- Creating characters and vehicules.
- Unwrapping UVW maps, Setting up characters (Rigging, Skinning), animating.
- 3D Compositing.
Task: Keep it Virtual 3D Compositing
05.02.2009Softwares: Autodesk® 3D Studio Max
The movie was in first person view, so we had to see various actions with the character's hands. To do that, we mixed some camera movements ingame, and I added the hands in 3D compositing, using 3D studio max.
Some examples
These screenshots are a comparison between the scenes in 3D Studio Max and there render.
Task: Keep it Virtual Modeling
04.05.2009Softwares: Autodesk® 3D Studio Max
During the production, we had to create some environnements not available in the game. The player's room, the dormitory, the recruiting officer's office and the hospital room were the places to make ourself. I modelised a lot of stuff for each room.
Little models
I started with some models to dress the player's desk. We see the computer screen during the first thirty seconds so it has to be detailed.
I added a coke bottle, some chips and cd-roms, the speakers...
Bigger models
The rooms had to be full of furnitures, shelves etc.
I created bigger models, blinds, posters, tables...
The rooms
We added them to a map we made with a teammate, using the Call of Duty level editor, a customized version of Q3Radiant. There wasn't any tutorial because the Call of duty 4 Mod tool was released at the same time we started the project.