Softwares / Hammer Editor
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My skills
- Creating level geometries: Mesh, textures...
- Placing assets
- Creating complex scripts: events, cinematics...
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Task: Stargate Command Map
12.06.2008
Created for the project:
Stargate TC on 2005 as a personal project - Skill:
Level Design
Softwares:
Hammer Editor
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Softwares:
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On Stargate TC, I was in charge of building the most important map, the SGC. More like a dressed environment than a game level, the map had to be used many times in the one player game to show cinematics, necessary for the game storytelling: briefing, dialogues more or less important...
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Design
I created the basic shape of the map at first. I tried to keep the true organization and the same size, as much as possible. By searching meticulously on the Internet, I ended up finding the SGC plans made in Vancouver studios.
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Next, I looked for a lot of snapshots taken by tourists who visited the film sudio set. By the way, I was more accurate.
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Creation
To get information allowed me to create a level much closer to the series, more realistic as you can see on the pictures below.
I was compelled to erase some details, Gold, the Half-Life engine, can't handle too many models. You can notice that chevrons are green on this stargate.